A LabOnline (A)Foundation Event
Rules:
Rules of Stunts LOL 2004:

1- About Inscription:

a) You can make a pre-inscription of you and your team, sending a e-mail to: stuntslol@gmail.com  

b) You can make the inscription when are sending your first replay.

c) The inscription data are: Nickname, team and country.

2- About Teams:

a) The team is formed by one, two, three or four racers.

b) You can make a logo for your team.

c) About Team Changes:

I) It can happens at any moment of championship.

II) If a racer alone in a team goes to another team (is it a fusion, sure?), your points are added to the new team.

III) In Team Fusions, the points will be added to the new team.

IV) If a racer what races with another(s) racer(s) change to another team, the points will stay with original team.

3- About Races:

a) The Current track will be available for download in this website.

b) You'll send your replay to: stuntslol@gmail.com

c) I Recommend the 1.1 Brotherbround Version (It's like the mine)

d) The Lap without penalties will be called as valid lap (Like Zak Mackracken Competition)

e) The deadline will be displayed on the calendar section.

f) You can send any number of replays per race

4- About Cars:

a) You can use any original car of Stunts.

b) Cheat cars are illegal in this competition. 

5- About Classification:

a) Tied laps in a track gives advantage to the first racer what sent the replay.

b) Point system:

1st: 20 pts.

2nd: 16 pts.

3rd: 14 pts.

4th: 12 pts.

5th: 10 pts.

6th: 8 pts.

7th: 6pts.

8th: 4 pts.

9th: 2 pts.

10th: 1 pt.

Participation Bonus: +1 automatic point per "completed" race.

c) The three competitions:

I) Racers Championship.

II) Teams Championship: The sum of the points of the team's racers.

III) The Nations Cup: The points of best racer of each race of each country is added to the nation.

d) Tie-Break Criteria:

I) - Number of victories.

II) - Positions Average.

III) - Direct Confrontation: Difference in tracks run by all of tied pilots measures in seconds.

IV) - Later Inscription: The competitor that was inscripted later will have advantage if the tie persists, because he have less opportunities to score the same number of points.

6) Schedule:

January 25th, 2004 - March 6th, 2004 24:00 (GMT) - Anxi
March 7th, 2004 - March 27th, 2004 24:00 (GMT) - Taegu
March 28th, 2004 - April 24th, 2004 24:00 (GMT) - Miyazaki
April 25th, 2004 - May 29th, 2004 24:00 (GMT) - Kandahar
May 30th, 2004 - June 26th, 2004 24:00 (GMT) - Karbala
June 27th, 2004 - August 7th, 2004 24:00 (GMT) - Samsum
August 8th, 2004 - August 28th, 2004 24:00 (GMT) - Sukkur
August 29th, 2004 - September 25th, 2004 24:00 (GMT) - Calicut
September 26th, 2004 - October 30th, 2004 24:00 (GMT) - Haifa
October 31st, 2004 - November 27th, 2004 24:00 (GMT) - Dili

This Schedule can change:

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